deno.land / std@0.224.0 / webgpu / texture_with_data.ts

texture_with_data.ts
View Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
import { assertExists } from "../assert/assert_exists.ts";import { describeTextureFormat } from "./describe_texture_format.ts";
function textureDimensionArrayLayerCount( texture: GPUTextureDescriptor,): number { switch (texture.dimension) { case "1d": case "3d": return 1; case undefined: case "2d": return normalizeExtent3D(texture.size).depthOrArrayLayers ?? 1; }}
function normalizeExtent3D(size: GPUExtent3D): GPUExtent3DDict { if (Array.isArray(size)) { assertExists(size[0]); return { width: size[0], height: size[1], depthOrArrayLayers: size[2], }; } else { return size; }}
function extent3DPhysicalSize( size: GPUExtent3D, format: GPUTextureFormat,): GPUExtent3DDict { const [blockWidth, blockHeight] = describeTextureFormat(format).blockDimensions; const nSize = normalizeExtent3D(size);
const width = Math.floor((nSize.width + blockWidth - 1) / blockWidth) * blockWidth; const height = Math.floor(((nSize.height ?? 1) + blockHeight - 1) / blockHeight) * blockHeight;
return { width, height, depthOrArrayLayers: nSize.depthOrArrayLayers, };}
function extent3DMipLevelSize( size: GPUExtent3D, level: number, is3D: boolean,): GPUExtent3DDict { const nSize = normalizeExtent3D(size); return { height: Math.max(1, nSize.width >> level), width: Math.max(1, (nSize.height ?? 1) >> level), depthOrArrayLayers: is3D ? Math.max(1, (nSize.depthOrArrayLayers ?? 1) >> level) : (nSize.depthOrArrayLayers ?? 1), };}
function textureMipLevelSize( descriptor: GPUTextureDescriptor, level: number,): GPUExtent3DDict | undefined { if (level >= (descriptor.mipLevelCount ?? 1)) { return undefined; }
return extent3DMipLevelSize( descriptor.size, level, descriptor.dimension === "3d", );}
/** * Create a {@linkcode GPUTexture} with data. * * @example * ```ts * import { createTextureWithData } from "https://deno.land/std@$STD_VERSION/webgpu/texture_with_data.ts"; * * const adapter = await navigator.gpu.requestAdapter(); * const device = await adapter?.requestDevice()!; * * createTextureWithData(device, { * format: "bgra8unorm-srgb", * size: { * width: 3, * height: 2, * }, * usage: GPUTextureUsage.COPY_SRC, * }, new Uint8Array([1, 1, 1, 1, 1, 1, 1])); * ``` */export function createTextureWithData( device: GPUDevice, descriptor: GPUTextureDescriptor, data: Uint8Array,): GPUTexture { descriptor.usage |= GPUTextureUsage.COPY_DST;
const texture = device.createTexture(descriptor); const layerIterations = textureDimensionArrayLayerCount(descriptor); const formatInfo = describeTextureFormat(descriptor.format);
let binaryOffset = 0; for (let layer = 0; layer < layerIterations; layer++) { for (let mip = 0; mip < (descriptor.mipLevelCount ?? 1); mip++) { const mipSize = textureMipLevelSize(descriptor, mip)!; if (descriptor.dimension !== "3d") { mipSize.depthOrArrayLayers = 1; }
const mipPhysical = extent3DPhysicalSize(mipSize, descriptor.format); const widthBlocks = Math.floor( mipPhysical.width / formatInfo.blockDimensions[0], ); const heightBlocks = Math.floor( mipPhysical.height! / formatInfo.blockDimensions[1], );
const bytesPerRow = widthBlocks * formatInfo.blockSize; const dataSize = bytesPerRow * heightBlocks * mipSize.depthOrArrayLayers!;
const endOffset = binaryOffset + dataSize;
device.queue.writeTexture( { texture, mipLevel: mip, origin: { x: 0, y: 0, z: layer, }, }, data.subarray(binaryOffset, endOffset), { bytesPerRow, rowsPerImage: heightBlocks, }, mipPhysical, );
binaryOffset = endOffset; } }
return texture;}
std

Version Info

Tagged at
6 months ago